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Game Making Article 183

 

 

Creating computer or video games, a simple explanation.

 

Motion

 

 

We are getting close to the end now. Now that we have our characters for our game created, we have to create the motions that the models will use throughout their game life. Most character will have the actions walk. In the simplest form of this action, you simply move the characters leg bones a couple of times back and forth. After each movement you use the animation tool to set a “key frame” which is just a snapshot of the motion. Adding 3 or 4 key frames of the characters leg bones moving back and forth will create the illusion of walking when the key frames are added together.  A more complicated way of doing this is to move the muscles to create leg movement instead of the bones. This creates a more realistic look as in reality the muscles move the bone, not the other way around. However, there are more muscle fibers than bones, thus making it more complicated. The next motion would probably be “run” which of course adds more steps because more body parts are involved in running. After those two you would do the different “fight” movements and of course a game where the player keeps winning is not a challenge so you have to eventually die.

 

Poser               3DS max          Maya               Blender            Lightwave         Milkshape

 

 

Sketchup pro                Ulead

 

 

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