Creating computer or video games, a
simple explanation.
Motion
We are getting close to the end now. Now that we
have our characters for our game created, we have to create the motions that
the models will use throughout their game life. Most character will have the
actions walk. In the simplest form of this action, you simply move the
characters leg bones a couple of times back and forth. After each movement you
use the animation tool to set a “key frame” which is just a snapshot of the
motion. Adding 3 or 4 key frames of the characters leg bones moving back and
forth will create the illusion of walking when the key frames are added
together. A more complicated way of doing this is to move the muscles to
create leg movement instead of the bones. This creates a more realistic look as
in reality the muscles move the bone, not the other way around. However, there
are more muscle fibers than bones, thus making it more complicated. The next
motion would probably be “run” which of course adds more steps because more body
parts are involved in running. After those two you would do the different
“fight” movements and of course a game where the player keeps winning is not a
challenge so you have to eventually die.
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